Nanites

When supercharging an item, each Nanite consumed has a chance to add bonus stat mods to the item. Different Nanites can add different stats.

Nanites roll for each of their possible stats independently. This means that if a Nanite has 3 possible stats, you could get all of them if you're very lucky.
Rolling one particular stat does not mean you were prevented from getting the one you wanted - they are all separate dice rolls.


List of Nanite probabilities

NanitePossible mods rolled
Damage Nanite
80%
+1% Damage
Speed Nanite
80%
+1% Super Speed
Armor Nanite
40%
+1% Armor
Steam Nanite
80%
+2% Steam Recharge
Repair Nanite
80%
+2.5% Armor Self-Repair
Max Steam Nanite
40%
+1% Max Steam
Lightning Defense Nanite
50%
+2% Shockproofing
25%
+1% Turn Rate
15%
-1% Secondary Steam Cost
Water Defense Nanite
50%
+2% Water Sealant
25%
+2% Range
15%
+1% Spawn's Weapon Damage
Fire Defense Nanite
50%
+2% Fire Armor
25%
+1% Bash Damage
15%
+1% Secondary Damage
Poison Defense Nanite
50%
+2% Poison Filter
25%
-1% Maneuver Steam Cost
15%
+1% Cloud Radius
Ice Defense Nanite
50%
+2% Ice Armor
25%
-1% Secondary Steam Cost
15%
+1% Camera View
Lightning Attack Nanite
50%
+1% Shock Damage
25%
+1% Camera View
15%
-1% Secondary Cooldown
Water Attack Nanite
50%
+1% Water Damage
25%
+1% Vortex Size
15%
+1% Bash Damage
Fire Attack Nanite
50%
+1% Fire Damage
25%
+1% Cloud Radius
15%
+1% Turn Rate
Poison Attack Nanite
50%
+1% Poison Damage
25%
+1% Secondary Damage
15%
+2% Range
Ice Attack Nanite
50%
+1% Ice Damage
25%
-1% Secondary Cooldown
15%
+1% Vortex Size
Copper Nanite
28%
+2% Shockproofing
28%
+2% Water Sealant
28%
+2% Fire Armor
28%
+2% Poison Filter
28%
+2% Ice Armor
3%
+1% Shock Damage
3%
+1% Water Damage
3%
+1% Fire Damage
3%
+1% Poison Damage
3%
+1% Ice Damage

Supercharging simulator

Note: Only Nanite stat chances are shown here, not the item's guaranteed stats.

Choose Item

Chance to roll all mods: 100.00%

Click on one or more mods to highlight them and see the chance of rolling them.